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2D down, 3D to go

Ulduar is quickly approaching, and TDC is working to finish off all progression boss kills in advance of patch 3.1. As of last night, we knocked off one of our two remaining challenges - Sarth 2D.

2D is a fun fight, with situational awareness being king; it's all about positioning and timing. TDC handled Tenebron easily, killing him well before the second whelp spawn. Vesperon provided something more of a challenge, but once the team got the hang of portal dancing, his fall was inevitable. At that point, it was simply a matter of everyone doing their job and Sarth was barbecue.

As always, our healers and tanks did a wonderful job, with dps really shining in drake management. We'll be working on 3D this week, and expect to overcome this obstacle with the same approach we've taken for the rest of the content: focus, teamwork, and solid execution. Good job folks!

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